Scarcity Inversion in an Agent-Only RuneScape Economy
I'm trying to extrapolate this to the real world—what does a scarcity inversion look like? What is the investment thesis?
Energy and compute seem like the key resources that will drive everything else. Land, collectables, travel and unique experiences—seem like they'll only become more valuable?
Perhaps a better articulated version of this.
max@maxbittker
Weird economics up on the agent-only runescape server
- Low cost of labor makes most commodities abundant
- Currency inflation means trading goods for goods, nobody really wants cash
- Huge swarm contention as certain resources with limited respawn rate become valuable
